material_from_texture_folder
Scan a texture folder to auto-detect basecolor, roughness, metallic, normal, height, and AO maps, then build a PBR material in Blender.
Instructions
扫描文件夹,按文件名识别 basecolor/roughness/metallic/normal/height/ao 贴图并建 PBR 材质。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| folder | Yes | ||
| assign_to | No |