add_bone
Add a bone to an existing armature in Blender, defining its head and tail positions with optional roll, parent, and connection settings.
Instructions
添加一根骨骼。
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| head | Yes | ||
| name | Yes | ||
| roll | No | ||
| tail | Yes | ||
| parent | No | ||
| connect | No | ||
| armature | Yes |