blender-mcp
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- AlicenseNot gradedqualityBmaintenanceEnables any MCP client to control Blender 5.2 LTS via natural language, including scene creation, object manipulation, material assignment, rendering, and Python execution.MIT
- AlicenseNot gradedqualityCmaintenanceEnables any MCP client to drive Blender 5.2 LTS through natural language, with tools for scene inspection, object creation and transformation, material and modifier handling, rendering, viewport capture, and guarded Python execution.2MIT
- FlicenseNot gradedqualityDmaintenanceEnables natural language control of Blender 3D through local AI models, allowing MCP clients to create, modify, and render scenes, apply materials, and execute Python code in Blender.-
- AlicenseCqualityBmaintenanceMCP server providing 138+ tools to control Blender 4.2 LTS, enabling modeling, coloring, rigging, animation, geometry nodes, UV, printing, batch operations, and IO through natural language from any AI assistant.1001MIT
- AlicenseNot gradedqualityCmaintenanceEnables natural language control of Blender 3D through MCP clients, allowing creation, modification, and manipulation of 3D models, animations, and scenes.299MIT
- AlicenseNot gradedqualityCmaintenanceTransforms Blender into an MCP server with 50+ tools for AI-driven 3D workflows, enabling complete control over objects, materials, animations, physics simulations, and rendering through natural language commands.45MIT
TDQS
Scored across 159 tools
Tools have specific names and descriptions that clearly distinguish their purposes, such as list_lights vs set_light vs create_light. While there are many tools, each targets a distinct operation or data type with minimal overlap.
Most tools follow verb_noun with underscores, but there is a mix of prefixes (get_, list_, set_, create_, add_, remove_, check_, setup_, batch_) and some verbs are used inconsistently (e.g., list_* vs get_* for similar queries). The pattern is recognizable but not perfectly uniform.
With 159 tools, the server has far more than the typical 3-15 range, exceeding even the 50+ threshold for extreme counts. This large number may overwhelm agents and suggests a need for consolidation or grouping.
The toolset covers a wide range of Blender functionality including objects, materials, nodes, lights, cameras, animation, modifiers, constraints, and asset management. While some niche areas like physics are not directly exposed, the execute_code tool fills gaps, making the coverage fairly complete.