validate_script
Check a GDScript file for syntax and type errors without running the game, enabling early detection of code issues.
Instructions
Check a GDScript file for syntax/type errors (headless, no run)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scriptPath | Yes | GDScript file path relative to project (e.g. "scripts/player.gd") | |
| projectPath | Yes | Godot project path |