modify_scene_node
Set node properties (e.g., position, color) in a Godot scene file directly, enabling headless modification for automated game development.
Instructions
Modify node properties in a scene file (headless)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodePath | Yes | Path to the node within the scene (e.g., "root/Player/Sprite2D") | |
| scenePath | Yes | Scene file path (relative to project) | |
| properties | Yes | Properties to set on the node as key-value pairs | |
| projectPath | Yes | Godot project path |