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modify_scene_node

Set node properties (e.g., position, color) in a Godot scene file directly, enabling headless modification for automated game development.

Instructions

Modify node properties in a scene file (headless)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nodePathYesPath to the node within the scene (e.g., "root/Player/Sprite2D")
scenePathYesScene file path (relative to project)
propertiesYesProperties to set on the node as key-value pairs
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description does not disclose behavioral traits such as whether the operation is reversible, requires specific permissions, or what 'headless' entails (e.g., no rendering). It simply states 'modify', which implies mutation but lacks depth.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that is efficient and to the point. It is appropriately sized but could benefit from a slight structure (e.g., separating context from action).

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity (modifying scene nodes) and the lack of output schema or annotations, the description is insufficient. It does not explain property validation, potential side effects, or how to format the 'properties' object. More details are needed for complete understanding.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 100% coverage with descriptions for all parameters, so the baseline is 3. The description adds no additional meaning beyond the schema, only the general context of 'headless'.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('Modify node properties'), the resource ('in a scene file'), and the context ('headless'). It distinguishes from sibling tools like 'add_node' and 'remove_scene_node'.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use this tool versus siblings. While the purpose implies modifying existing nodes, there is no mention of when to prefer this over 'add_node' or 'remove_scene_node'. The context is only implicitly clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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