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game_get_scene_tree

Retrieve the hierarchical scene tree of a running Godot game to analyze node structure and debug game state.

Instructions

Get scene tree structure of the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
maxNodesNoMaximum nodes returned in deterministic pre-order. Default: 1000
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, and the description does not disclose behavioral traits such as whether it is read-only, how the output is structured, or any performance considerations. The parameter maxNodes is only in the schema, not explained in the description.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is very short, which is appropriate for a simple tool. It lacks detail but is not verbose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the simple nature with one optional parameter and no output schema, the description captures the core functionality. However, it does not explain the return format or the effect of maxNodes, leaving some ambiguity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The schema covers the single parameter with 100% description, so baseline is 3. The description adds no extra meaning beyond what the schema already provides.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Get' and the resource 'scene tree structure', which is specific and understood. It distinguishes from sibling 'game_get_node_info' which targets a specific node, but could be more explicit about returning the full hierarchy.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus other scene-related tools, or any preconditions. The description does not mention when not to use it.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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