Game Wait Until
game_wait_untilPause game testing until a specified Godot condition occurs—property changes, signal emission, node presence, scene load, log entry, or connection state—with configurable timeout.
Instructions
Property waits need reflection;
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| text | No | Required bounded substring for a log… | |
| fresh | No | For log conditions, require the text… | |
| value | No | Expected canonical Godot Variant val… | |
| signal | No | Signal name for a signal condition | |
| nodePath | No | Runtime node path for node, property… | |
| property | No | Property name for a property conditi… | |
| condition | Yes | Property waits need reflection; | |
| scenePath | No | Expected current scene resource path… | |
| projectPath | No | Godot project path for trace correla… | |
| pollIntervalMs | No | Internal poll interval. | |
| timeoutSeconds | No | Maximum wait. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| meta | Yes | ||
| error | No |