get_debug_output
Retrieve the current debug output and errors from the Godot game engine to monitor runtime issues.
Instructions
Get the current debug output and errors
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve the current debug output and errors from the Godot game engine to monitor runtime issues.
Get the current debug output and errors
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
The description is minimal and does not disclose any behavioral traits beyond the basic action. With no annotations, it carries full responsibility but fails to mention side effects, performance, or output format, which is insufficient for a complete understanding.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single concise sentence with no wasted words, appropriately sized for a simple tool with no parameters.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no parameters and no output schema, the description is adequate for basic usage but lacks explanation of output format or differentiation from similar sibling tools, leaving some gaps.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has no parameters, and schema coverage is 100%. The description does not need to add parameter information, so it meets the baseline expectation for zero-parameter tools.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the verb 'Get' and the resource 'current debug output and errors', making the purpose unambiguous. It distinguishes itself from siblings like game_get_logs and game_get_errors by covering both output and errors.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No usage guidelines provided. The description does not specify when to use this tool versus alternative siblings such as game_get_errors or game_get_logs, leaving the agent without context for selection.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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