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game_get_logs

Retrieve new print output from the running game since the last call to monitor and debug behavior in real time.

Instructions

Get new print output from the running game since last call

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
maxItemsNoMaximum unread log lines returned. Default: 1000
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries burden. It discloses statefulness ('since last call') but does not explain behavior when no new logs, or if it consumes logs, or any side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no redundancy, efficient for the simplicity of the tool.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple log retrieval tool with no output schema, the description is mostly adequate. It could mention what is returned (log lines) or that logs are cleared after retrieval, but still covers the core functionality.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100% for the single parameter. The tool description adds no extra meaning beyond the schema's description of maxItems.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states it gets new print output from the running game, which distinguishes it from sibling 'game_get_errors' that retrieves errors.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use vs alternatives like game_get_errors. The description implies usage for polling logs but does not state context or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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