verify_project
Verify a Godot project by running bounded assertions with deterministic teardown, capturing evidence like screenshots and checking nodes, logs, or group counts.
Instructions
Run bounded assertions and capture evidence with deterministic teardown
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | Optional scene to run | |
| teardown | No | Stop the project after verification. Default: true | |
| assertions | No | Bounded assertions evaluated against the running game | |
| waitFrames | No | Frames to wait before assertions. Default: 2 | |
| projectPath | Yes | Godot project path | |
| captureScreenshot | No | Capture a screenshot and return its SHA-256 digest. Default: false |