Run Project
run_projectLaunch a Godot project at the specified path, optionally selecting a scene and choosing between realtime or deterministic timing, to capture runtime output for automated game testing and verification.
Instructions
Run the Godot project and capture ou…
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scene | No | Optional: | |
| timingMode | No | realtime follows display/VSync; | |
| projectPath | Yes | Godot project path |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| meta | Yes | ||
| error | No |