Editor Session
editor_sessionManage lifecycle of a Godot editor session by ensuring it's launched, checking its status, or disconnecting it for a specified project path.
Instructions
Discover, attach, inspect, or discon…
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Session action | |
| projectPath | Yes | Godot project path | |
| launchIfNeeded | No | For ensure, launch an editor only af… | |
| timeoutSeconds | No | For action=ensure only: |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ok | Yes | ||
| data | No | ||
| meta | Yes | ||
| error | No |