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Game Scenario

game_scenario

Runs scripted Godot game scenarios by executing ordered input, wait, observe, assert, screenshot, and performance steps to automate playtesting and verify game behavior.

Instructions

Property waits need reflection;

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYesHuman-readable scenario and parent t…
stepsYesBounded ordered scenario steps
projectPathNoGodot project path for trace correla…
timeoutSecondsNoWhole scenario timeout.

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
okYes
dataNo
metaYes
errorNo
Behavior1/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

The description offers no behavioral details beyond annotations. It does not explain execution flow, side effects, or constraints. No contradiction with annotations, but transparency is absent.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness2/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short but cryptic, lacking clarity. Conciseness is not beneficial if it sacrifices understanding.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness1/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complex schema and lack of purpose explanation, the description is severely incomplete. Even with an output schema, the tool's function is unclear.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, so the input schema thoroughly describes each parameter. The description adds no value but does not detract. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose1/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description 'Property waits need reflection;' is cryptic and does not state what the tool does. It fails to convey that this tool executes a game scenario defined by a sequence of steps.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines1/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus siblings like game_click or game_get_ui. The description provides no context for appropriate usage.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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