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modify_project_settings

Change any configuration in a Godot project's project.godot file by specifying section, key, and value.

Instructions

Modify a project.godot setting

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
keyYesSetting key (e.g., "run/main_scene", "window/size/viewport_width")
valueYesValue to set (as a string, will be written as-is)
sectionYesSection in project.godot (e.g., "application", "display", "rendering")
projectPathYesGodot project path
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavioral traits. It only says 'Modify', which implies a write operation, but lacks details on persistence, error handling, or side effects like requiring a project reload.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no unnecessary words. It effectively communicates the core action, though it could be slightly more informative without losing conciseness.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With 4 required parameters and no output schema, the description is too brief. It does not explain what the modification does (e.g., whether it overwrites or appends), return behavior, or constraints like project must be open.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so parameters are already well-documented. The description adds no extra meaning beyond the schema, meeting the baseline.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool modifies a project.godot setting, specifying the verb and resource. It distinguishes from sibling tools like read_project_settings.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives such as set_main_scene or modify_scene_node. No context on prerequisites or typical usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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