game_wait
Wait a specified number of render or physics frames in a Godot game, pausing execution to synchronize game state.
Instructions
Wait N frames in the running game
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| frames | No | Positive integer number of frames to wait. Default: 1 | |
| frameType | No | Frame to wait on: "physics" (fixed 60Hz ticks) or "render". Default: render |