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create_project

Create a new Godot project from scratch with optional .NET support for C# development.

Instructions

Create a new Godot project from scratch

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
dotnetNoScaffold a .NET (C#) project (.csproj + "C#" feature). Default: false
projectNameYesName of the project
projectPathYesDirectory where the project will be created
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries full burden but provides no behavioral details (e.g., side effects if project exists, required permissions, or default behaviors).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, no redundancy, front-loaded with action and resource.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no output schema, no annotations, and 3 parameters, the description lacks critical context like directory existence handling and project initialization steps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% (all parameters described), so baseline is 3. Description does not add extra meaning beyond schema; 'from scratch' is ambiguous for parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb ('Create') and resource ('a new Godot project') with a qualifier ('from scratch'), clearly distinguishing it from sibling tools like create_scene or create_script.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., when to use create_project vs. create_scene), nor any prerequisites or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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