add_node
Adds a new node of a specified type to an existing scene in a Godot project, with optional properties and parent path.
Instructions
Add a node to an existing scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| nodeName | Yes | Name for the new node | |
| nodeType | Yes | Type of node to add (e.g., Sprite2D, CollisionShape2D) | |
| scenePath | Yes | Scene file path (relative to project) | |
| properties | No | Optional properties to set on the node | |
| projectPath | Yes | Godot project path | |
| parentNodePath | No | Path to the parent node (e.g., "root" or "root/Player") |