editor_control
Inspect and edit open Godot scenes by selecting nodes, changing properties, renaming, and executing undo or redo actions via the editor bridge.
Instructions
Inspect and edit open scenes through an authenticated editor bridge
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | New node name | |
| value | No | New property value | |
| action | Yes | Editor action | |
| nodePath | No | Scene-relative node path | |
| property | No | Property to edit | |
| nodePaths | No | Scene-relative node paths for select | |
| scenePath | No | Project-relative or res:// scene path | |
| projectPath | Yes | Godot project path whose editor is open |