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game_key_press

Send key presses or input actions to a running Godot game to simulate player input.

Instructions

Send a key press or input action to the running game

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
altNoAlt modifier
keyNoKey name (e.g. "W", "Space", "Escape", "Enter")
ctrlNoCtrl modifier
metaNoMeta/Command modifier
textNoUnicode text to inject instead of a named key/action
shiftNoShift modifier
actionNoGodot input action name (e.g. "move_forward", "ui_accept")
pressedNoPress (true) or release (false). Default: true (auto-release)
physicalNoTreat key as a physical key location
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavior but only states generic actions. It does not explain auto-release, error behavior, or interaction between parameters (e.g., conflict between key, text, action).

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, front-loaded sentence that efficiently conveys the core purpose without unnecessary verbosity.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite 9 parameters and no output schema, the description is minimal. It omits critical context such as parameter relationships, priority rules, or what to expect in response, leaving the agent underinformed.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so baseline is 3. The description adds no extra meaning beyond the schema, merely restating the tool's purpose.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool sends a key press or input action to the running game, effectively distinguishing it from siblings like game_key_release and game_click.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is provided on when to use this tool vs alternatives (e.g., game_key_release, game_click). The description lacks context for tool selection.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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