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ue_spawn_actor

Spawns actors like StaticMeshes, lights, or blueprints in the current Unreal Engine level with specified position, rotation, scale, and label.

Instructions

Spawna un attore nel livello corrente.

Args: class_ref: "StaticMeshActor", "/Script/Engine.PointLight", "/Game/MyGame/BP_Enemy", oppure il path di uno StaticMesh importato (spawn diretto della mesh). location: [x, y, z] in cm. rotation: [pitch, yaw, roll] in gradi. scale: [x, y, z] moltiplicatore. label: etichetta leggibile nell'Outliner (usata dagli altri tool per ritrovarlo).

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
labelNo
scaleNo
locationNo
rotationNo
class_refYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Without annotations, the description carries full burden. It explains parameters and notes that the label is used by other tools for retrieval. However, it does not disclose error handling, permission requirements, or side effects of spawning.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and well-structured in a bullet-like Args list. It is front-loaded with the main action and each parameter is explained briefly. Slightly verbose due to examples but overall efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the complexity of 5 parameters and no output schema, the description covers essential details for each parameter and explains the label's reuse. It lacks information on failure modes or coordinate systems, but is largely complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description provides detailed semantics for all 5 parameters, including examples for class_ref and units for location and rotation. This adds significant value beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool spawns an actor in the current level, using a strong verb and resource. It distinguishes itself from the sibling 'ue_spawn_many' by implication (single vs many).

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides context on how to use the parameters but lacks explicit guidance on when to use this tool versus alternatives like 'ue_spawn_many'. It does not mention prerequisites or exclusions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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