ue_set_replication
Configure Blueprint replication settings for network synchronization between server and clients in a multiplayer game.
Instructions
Configura la replication di un Blueprint: se e come viene sincronizzato fra server e client in una partita in rete.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| replicates | No | ||
| blueprint_path | Yes | ||
| always_relevant | No | ||
| replicate_movement | No |