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ue_console_command

Execute Unreal Editor console commands and capture new log output for diagnostics, settings, and developer tools.

Instructions

Esegue un comando della console dell'editor e restituisce ciò che stampa.

I comandi di console non restituiscono valori: scrivono nel log. Questo tool misura il log prima e dopo e riporta solo le righe nuove, altrimenti la risposta sarebbe "fatto" e nient'altro.

Utile per stat unit, r.ScreenPercentage 50, showflag.*, DumpConsoleCommands. Passa dall'interprete Python dell'editor, non dal gate bAllowConsoleCommandRemoteExecution della Remote Control API, che resta spento: da qui si può fare tutto quello che si fa dalla console, quit compreso.

Args: command: il comando, es. "stat fps". wait_seconds: quanto attendere che il motore scriva nel log.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
commandYes
wait_secondsNo
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. It explains that console commands write to log, not return values, and the tool captures new log lines. It warns that it can execute 'quit' and passes through Python interpreter, not the remote API, giving full behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with a clear one-liner, behavioral explanation, usage examples, technical detail, and parameter descriptions. Each sentence adds value, and it is front-loaded with the purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given no annotations or output schema, the description fully covers return behavior, execution mechanism, and potential dangers. It is complete for the tool's complexity.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, but the description fully explains both parameters: 'command' with example 'stat fps', and 'wait_seconds' as wait time for log output. This adds significant meaning beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it executes an editor console command and returns its output. It distinguishes from sibling tools like ue_exec_python and ue_read_log by explaining it captures new log lines from command execution. The verb 'execute' and resource 'console command' are specific.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides explicit examples of when to use (e.g., 'stat unit', 'r.ScreenPercentage') and contrasts with the remote execution API. It does not explicitly list when not to use or compare to siblings like ue_exec_python, but the context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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