Skip to main content
Glama

ue_add_component

Adds a component to a Blueprint and recompiles it. Specify the Blueprint path, component class, and optional name.

Instructions

Aggiunge un componente a un Blueprint e lo ricompila.

Args: blueprint_path: es. "/Game/MyGame/Blueprints/BP_Door". component_class: es. "StaticMeshComponent", "BoxComponent", "PointLightComponent". name: nome del componente nel Blueprint.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameNo
blueprint_pathYes
component_classYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description only mentions adding and recompiling. It fails to disclose prerequisites (e.g., blueprint must be open), side effects, or failure modes.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is brief, front-loaded with the main action, and structured with Args. No unnecessary sentences.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a mutation tool with no annotations and no output schema, the description lacks important context such as prerequisites, return values, and potential delays due to recompilation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, but the description adds valuable examples for blueprint_path and component_class (e.g., 'StaticMeshComponent'), and explains that 'name' is the component's name in the blueprint, which enhances understanding beyond the schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it adds a component to a Blueprint and recompiles it, using a specific verb and resource. It distinguishes from sibling tools like ue_create_blueprint or ue_add_variable.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies usage for adding components to blueprints but does not provide explicit guidance on when to use this tool versus alternatives like ue_add_variable or ue_compile_blueprint.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/Groggy-rollcall812/unreal-engine-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server