ue_add_component
Adds a component to a Blueprint and recompiles it. Specify the Blueprint path, component class, and optional name.
Instructions
Aggiunge un componente a un Blueprint e lo ricompila.
Args: blueprint_path: es. "/Game/MyGame/Blueprints/BP_Door". component_class: es. "StaticMeshComponent", "BoxComponent", "PointLightComponent". name: nome del componente nel Blueprint.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| blueprint_path | Yes | ||
| component_class | Yes |