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ue_create_sound_cue

Create a Sound Cue asset in Unreal Engine, optionally connecting it to an existing SoundWave for audio playback.

Instructions

Crea un Sound Cue, opzionalmente già collegato a un SoundWave importato.

Args: package_path: es. "/Game/MyGame/Audio". name: es. "SC_Explosion". wave_path: path del SoundWave, es. "/Game/MyGame/Audio/explosion".

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
wave_pathNo
package_pathYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided. The description only mentions the optional link to a SoundWave. It does not disclose side effects like overwriting existing assets, or any required engine states.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two clear paragraphs: a one-line purpose and an Args section with examples. Every sentence is informative, and the structure is efficient.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequate for a creation tool with 3 parameters and no output schema. Explains main use and parameters, but lacks description of return value, error handling, or what a Sound Cue is relative to other audio assets.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%; description compensates with brief explanations and concrete examples for each parameter (e.g., '/Game/MyGame/Audio' for package_path). This adds value over bare schema field titles.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it creates a Sound Cue, optionally linked to an imported SoundWave. The sibling tools include ue_import_audio and ue_create_metasound_source, so this is distinct but not explicitly differentiated.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Provides parameter examples for package_path, name, and optional wave_path. It mentions the optional connection to a SoundWave, giving context on when to use wave_path. However, it lacks explicit guidance on when to use this tool vs alternatives like ue_create_metasound_source, and does not mention prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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