unreal_workflow_preview
Preview one Unreal material scalar/vector, light intensity/color, or camera pose change before applying it. Inspect the current editor state first, then review the native plan within 120 seconds.
Instructions
Preview one material scalar/vector, light intensity/color or editor camera pose change. Inspect first. Global exposed material parameters require exact project approval in [JevEditor.Workflows] bEnableMaterialEdits and EditableMaterials. The returned native plan expires after 120 seconds. Review before using unreal_workflow_apply once.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| change | Yes | ||
| expected_state | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||