unreal_performance_start
Start a bounded Unreal Editor timing and memory capture using a fixed protocol, then poll by job id to retrieve consistent performance metrics without freezing the scene.
Instructions
Start a bounded editor ticker timing/memory capture (10..600 samples, 60-second limit). Hold workload, viewport, polling, throttle and rendering settings constant in the named protocol. Does not freeze the scene or measure packaged gameplay FPS. Poll by job id.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| protocol_id | Yes | ||
| sample_count | No | ||
| expected_state | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||