unreal_preview
Preview Unreal actor spawns, transforms, materials, mesh swaps, and metadata without changing the scene. Validate a plan against an inspected state before applying edits.
Instructions
Preview bounded actor spawns, transforms, materials, metadata, mesh swaps or copies.
No scene changes occur. Changes to tracked actor state invalidate a plan. Units: cm, rotation [pitch,yaw,roll] degrees. Requires JEV_EXPECTED_PROJECT. Review before applying. Edits support exact native, unattached StaticMeshActors only, not Blueprint actors. At most one edit per existing actor in a plan. Optional expected_state rejects a changed inspection snapshot before preview; a missing capability requires a plugin update.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| operations | Yes | ||
| expected_state | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||