unreal_verify
Verify Unreal actors against explicit transforms, bounds, gaps, materials, and labels; returns passed/failed/unverifiable per check, with missing evidence never passing.
Instructions
Read exact actors again and check explicit transforms, bounds, gaps, materials or labels.
Returns passed/failed/unverifiable per check, up to 20 selected actors. Missing evidence never passes. Gaps use world-axis bounds, not physics or geometric collision clearance. Use the pre-edit identity after an edit, but not its old revision: edits change revisions. This checks supplied requirements locally; it does not infer them or run gameplay.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| checks | Yes | ||
| expected_identity | No | ||
| expected_revision | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||