unreal_workflow_inspect
Check Unreal materials, lights, camera, asset dependencies, skeleton/animation compatibility, widget trees, surfaces, and navigation routes to confirm expected properties and expose evidence boundaries.
Instructions
Inspect material parameters, native lights, viewport camera, mesh/import dependencies, skeleton/animation compatibility, stored Widget Blueprint trees, approved surfaces, or native Recast routes. Explicit bounded fields; never arbitrary execution or loading. Results declare evidence limits. No compile, save, tracing into DCC files or gameplay proof.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| query | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||