unreal_blueprint_pin_preview
Preview an unconnected bool/int/real input on a native math node to validate the result before committing and compiling.
Instructions
Preview one unconnected bool/int/real input literal on an approved native math node.
Supports Add_IntInt, Multiply_IntInt, Add_DoubleDouble, Multiply_DoubleDouble and Not_PreBool in a loaded ordinary Blueprint approved for compilation. Inspect graph node/pin GUIDs first. No new nodes, links, object defaults or arbitrary expressions. Commit using unreal_blueprint_compile: it edits in an Undo transaction and compiles. Compiler failure retains the edit for explicit Undo/correction. Callbacks are trusted project code; complete rollback and runtime/semantic success are not guaranteed.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pin_edit | Yes | ||
| target_id | Yes | ||
| expected_state | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||