unreal_frame
Moves the level-editor camera to frame specified actors without touching geometry. Validates each target, keeps selection, and prepares the viewport for capture.
Instructions
Frame explicit actors in the current level-editor viewport, without editing geometry.
Requires project binding and a rendered, unlocked editor camera. Validates every target before moving the view. Presets require a perspective viewport and preserve projection. Actor selection is preserved. Follow with unreal_capture.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| view | No | current | |
| padding | No | ||
| actor_paths | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||