unreal_blueprint_compile
Compile a reviewed Unreal Blueprint plan and retrieve fresh compiler diagnostics. Avoid stale build results by consuming one native compile plan synchronously, with no rollback or simulation.
Instructions
Consume one reviewed native compile plan and return fresh bounded compiler diagnostics.
Runs synchronously with SkipSave; trusted callbacks may still change or save content. No hard timeout, cancellation, automatic retry, rollback or blanket save guarantee. A failed or stale attempt consumes the plan. If the client times out, read the same plan's receipt before taking further action. A successful compile is not gameplay or visual acceptance. Requires explicit expected project configuration; no PIE/simulation.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| plan_id | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||