unreal_validate
Check loaded editor actors for mesh, material, collision, and scale warnings. Inspects per-check evidence with a configurable limit to identify potential issues.
Instructions
Check loaded editor actors for mesh, material, collision and scale warnings.
Bounded diagnostic inspection only: inspect scan_incomplete and the per-check evidence. This does not compile Blueprints, run gameplay, or certify the complete project.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| query | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||