unreal_surface_preview
Trace to approved collision surfaces, reject excessive slopes or overlaps, and preview the measured transform before applying.
Instructions
Trace to approved collision surfaces, reject excessive slopes/overlap, and preview the measured transform. Requires a native mesh actor. Does not apply. Review the trace and native scene plan, then use unreal_apply and fresh actor/visual checks.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| query | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||