unreal_context
Get the current Unreal Editor context—world, play state, selection, dirty packages, and bounded actors—even during PIE. Track actor state revisions without asset fingerprinting.
Instructions
Get project/world, play state, selection, dirty packages and bounded actors together.
Reads the editor world, including while PIE is running. Inspect independent truncation flags. The revision tracks actor state; it does not fingerprint all asset contents.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| query | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||