unreal_blueprint_inspect
Inspect an open native Blueprint's graphs, pins, variables, and compiler diagnostics without compiling or loading assets. Use it to read current graph data and identify issues before editing.
Instructions
Read an already-open exact native Blueprint's graph IDs, pins, variables and diagnostics.
No compile, implicit asset load or graph edit. Node/pin limits are totals across graphs; inspect truncation flags. Stored compiler messages may be stale; they are not a fresh successful compile. Open the chosen Blueprint in Unreal if asset_not_loaded is returned.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| pin_limit | No | ||
| asset_path | Yes | ||
| node_limit | No | ||
| graph_limit | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||