war_consequences
Check the diplomatic and military fallout before declaring war: broken friendships, denouncements, allied city-states joining, protectors, and cancelled trade routes.
Instructions
Read before declare_war (or city_state_action declare_war): what the game's confirmation screen warns about -- a Declaration of Friendship being broken, denouncements, city-states allied to the target that join the war, majors protecting a targeted city-state, and trade routes that would be cancelled.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| player_id | Yes |