end_turn
End your Civilization V turn, auto-saving and resolving blockers or client ownership conflicts; force to take over.
Instructions
End my turn. If something blocks it (unit needs orders, research/production choice), turn_status shows it.
Auto-quicksaves first by default (single-player only) -- cheap insurance against this game's frequent
ambient crashes; pass autosave=False to skip. Refused with turn_claim when another client of this seat
gave this turn's first order and is still at it (its pid and timings are in the answer): that client owns
the turn until 180 s pass without an order from it or its process exits; force=true takes it over.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| force | No | ||
| autosave | No |