overview
Summarizes your empire's gold, science, culture, happiness, resources, unit supply, score, golden age progress, and idle trade units or spies for strategic decisions.
Instructions
My empire at a glance: gold, science, culture, happiness, research, era, counts, turn/year.
strategic_resources (revealed only) with available spare copies -- negative is a deficit: units and
buildings fight and produce at a penalty. luxuries with owned / imported / exported copies (last_copy
when selling one would drop the happiness bonus); bonus_resources the resource list's bonus stack.
The top-bar tooltips ride along: happiness_breakdown (with the Happiness screen's rows: by_luxury,
cities, unhappiness tooltips, the unhappy tier, penalties), gold_breakdown (income vs expenses, unit
maintenance), science_breakdown, culture_breakdown, tourism_breakdown, faith_breakdown;
unit_supply (Military Overview cap and deficit), score_breakdown, golden_age_progress /
golden_age_threshold. idle_trade_units lists caravans and cargo ships without a route (with in_city
and the nearest city to walk to: only one standing in my city can be given a route) and idle_spies
unassigned spies. Every key in detail: how_to_play("overview").
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||