revealed_map
Fetch the known Civilization V map as per-layer character grids showing fog, terrain, elevation, rivers, borders, features, improvements, resources, and routes. Window or select layers.
Instructions
The whole revealed map at a glance, as character grids: one string per row (north first), one
character per plot, one grid per layer. Layers: vis ('#' in sight now, '~' revealed but fogged:
what you see there is what was last seen and may be stale until a unit gets eyes back on it, ' '
unrevealed), terrain, elevation (hills/mountain), river, owner (borders), feature, improvement,
resource, route. Each reply carries its own legend (letters are assigned per reply). Fog rules are
the human's: a fogged plot shows remembered feature/improvement/route/owner, never live units or
pillage. Pass layers to fetch a subset and x0/y0/x1/y1 to window a large map (a Huge map after
Satellites is about 10 KB per layer). map_window(x, y, r) reads one area in full; map_index lists
cities, camps and resources with coordinates.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x0 | No | ||
| x1 | No | ||
| y0 | No | ||
| y1 | No | ||
| layers | No |