set_seat
Change or re-detect the server's active player seat to resolve 'seat not active' errors when the game waits for a human. Omit player_id to auto-detect; lists available human seats.
Instructions
Change which player this server plays, or re-detect it (player_id omitted). Needed when every tool
answers "this seat is not active" although the game is waiting for a human: the server was started
with --seat auto before the game was up, or a hotseat save was loaded and auto's default (seat 1) is not
the seat on screen. Only a seat the engine considers human can be chosen; the answer lists human_seats.
With no player_id: solo and network games re-run detection; hotseat takes the seat on screen when it is
human. The notebook follows the seat (one notebook per game and seat). Usable while it is not my turn.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| player_id | No |