set_research
Set the technology your civilization researches next. Choose a tech directly, claim a free technology outright, or auto-queue missing prerequisites when a tech is not yet available.
Instructions
Choose current research, e.g. TECH_POTTERY, TECH_MINING, TECH_BRONZE_WORKING. Also the way to claim a
free technology (blocking_name ENDTURN_BLOCKING_FREE_TECH, e.g. Oxford University): the named tech is
granted outright (granted), current research is left as it was. A tech whose prerequisites are
missing works like clicking it in the tech tree: the game researches the first missing step now and
queues the rest (goal, queue in the reply).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| tech | Yes |