cities
Retrieve each settlement's population, yields, current production and turns left, growth status, happiness, and economic rows to monitor empire health and flag stagnation, starvation, or blockades.
Instructions
My cities: population, yields, current production and turns left, growth, happiness.
growth is "growing" (then growth_turns is present), "stagnant" (food_surplus 0 -- typical while
empire happiness is negative, which throttles growth) or "starving" (negative surplus, will lose pop).
building_maintenance / connection_gold are the Economic Overview per-city expense/income rows
(omit when 0). blockaded / wltkd_turns are the city-banner blockade and We Love the King timer.
Open one city with city_screen(city_id) for buildings, specialists, worked tiles,
queue, and focus.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||