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ty-meador

civ-v-llm-harness

by ty-meador

spaceship_status

Check progress toward a science victory in Civilization V: track Apollo Program completion, spaceship part requirements, built and delivered parts, and rival space race status.

Instructions

Science-victory progress: whether the Apollo Program is done, for each spaceship part how many are needed, already in the ship, built but not yet delivered to the capital, and which tech unlocks it; plus met rivals that finished Apollo and how many parts they have (the Victory Progress screen's space race). complete once every part is in the ship, with game_over (the win ends the game at once) and a note on the last part's unit, which the engine never gets to remove.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv1.11.0

TDQS

A4.1/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations, so the description carries the burden, and it does disclose non-obvious behavior: `complete` only when every part is in the ship, `game_over` ends the game immediately, and the last part's unit is never removed by the engine. It does not explicitly state the operation is non-mutating/read-only, but for a status query the disclosure is strong.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with the core purpose and packed with substance; the second sentence is dense and run-on, but every clause carries information rather than filler.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no output schema, the description must describe return content, and it enumerates the key fields and semantics (part counts, tech unlock, rival progress, complete/game_over). It stops short of describing the exact response shape, but covers what an agent needs to interpret results.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Zero parameters, so baseline 4 applies; there is nothing for the description to compensate for and no parameter ambiguity to introduce.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Names the specific resource and scope: 'Science-victory progress' with per-part counts (needed, in ship, built-not-delivered, unlocking tech) plus rival Apollo completion. This is clearly distinguishable from sibling status tools like domination_progress or overview.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied by the framing ('the Victory Progress screen's space race'), so an agent can infer this is a read-only status check, but there is no explicit when-to-use, no exclusions, and no named alternative to route against.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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