make_peace
Offer peace to a civilization you are at war with, proposing terms like gold, resources, or cities. AI responds immediately; human players get a pending proposal to accept or refuse.
Instructions
Offer peace to a civ I'm at war with, through the real trade screen: the treaty goes on both sides and
items (same shapes as propose_deal: GOLD, GOLD_PER_TURN, RESOURCES, CITIES, THIRD_PARTY_WAR/PEACE...) are
the terms, from_us picking who gives what. An AI answers on the spot (accepted, reply, at_war afterwards;
it can refuse for a while after a declaration even when nothing locks it). A human seat gets it as a pending
proposal (pending: true) to accept_deal / refuse_deal on its turn. Refused with the leader screen's reason
while locked into war (see trade_catalog(player_id).peace). Any propose_deal while at war is the same peace deal.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| items | No | ||
| player_id | Yes |