map_window
Reveals plots within a radius of given coordinates, showing visible yields, resources, units, and cities or limited fogged data when not in sight.
Instructions
Revealed plots within radius of (x, y). vis=true is in sight now and includes yields
(food/production/gold/science/culture/faith), fresh_water, worked, under_construction, trade_route
(the plot hover's "Trade Route": a city connection to the capital, not a caravan line; those are
trade_routes().path), and live units/cities (units have strength/promotions; a city banner has strength, garrison,
puppet/razing, religion). A resource tile carries resource (and resource_qty); what a
resource gives when improved, its happiness and its blurb are in reference("resources"), once, not
on every tile. A revealed Oil/Aluminum/Coal tile that we cannot yet hook has
resource_requires_tech. A barbarian camp with a city-state kill-camp quest has cs_quest.
vis=false is discovered but fogged (no live units/owners/features/yields). Prefer known_world
for the full discovered map.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | ||
| y | Yes | ||
| radius | No |