players
Track human seats in network/hotseat games: check if each is connected, has an active turn, or ended their turn; use diplomacy for met AI civs and city-states.
Instructions
HUMAN seats only (network/hotseat games): whether each is connected, has an active turn, and has ended
their turn. Like the in-game player list, a seat I have not met shows its name but not its civ. In a solo game this is just me. For the AI civs and city-states I have met -- their ids,
scores, war state -- use diplomacy; that is where player_ids for trade/diplomacy tools come from.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||