Summarize hidden surfaces (what is hiding)
summarize-hidden-surfacesCount hidden game elements in one call: Actors, nil-parented instances, running scripts, loaded modules, and scripts outside the normal tree.
Instructions
One-call high-level overview answering 'what is hiding in this game?'. Safely (each executor call guarded + pcall'd) counts: Actors (parallel-Luau VMs), nil-parented instances (with a small top-classes breakdown), currently-running scripts, loaded modules, and a quick count of scripts that are NOT sitting normally in the tree (hiddenScripts). Any executor function that is unavailable in this executor is listed under unavailable instead of aborting the whole summary. Use this first to decide which deeper hidden-* tool to run next. Signature: { threadContext: number? }. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Produces: structured-result. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |