Snapshot of the current place, server, and workspace (read-only)
get-place-detailsRead the connected Roblox place and server's ID, job ID, player count, and StreamingEnabled status to reproduce findings or cross-reference test runs.
Instructions
Read identifying and runtime details about the place and server this client is connected to. Use this to capture the exact place/universe/server you are testing in (so a finding can be reproduced), to grab the PlaceId/GameId/JobId for cross-referencing, to check the player count against MaxPlayers, or to confirm whether StreamingEnabled is on (which affects whether parts may be unloaded). It is a pure read: it mutates nothing and fires no remotes. Every field is independently pcall-guarded and reported as nil when unavailable, so a single unreadable property never fails the whole call. Returns { ok, ... } with: PlaceId, GameId, JobId, PlaceVersion, CreatorId, CreatorType (tostring of game.CreatorType), MaxPlayers (Players.MaxPlayers), PlayerCount (#Players:GetPlayers()), DistributedGameTime (workspace.DistributedGameTime, the server clock in seconds), and StreamingEnabled (workspace.StreamingEnabled). Requires only the base Roblox API; no special executor capabilities. Returns { error } only if the game/DataModel itself cannot be accessed. Signature: { threadContext: number? }. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Produces: structured-observation. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |