getrendered — list instances currently being rendered
list-rendered-instancesEnumerate instances the Roblox engine is currently rendering, returning the full count plus capped samples of class, name, and path for render auditing, ESP checks, and visibility troubleshooting.
Instructions
Enumerate the instances the engine is currently rendering via getrendered() and return { count, samples }, where each sample is { class, name, path }. This is the set of objects actually on screen this frame — useful for ESP/render auditing, spotting which parts/GUIs are visible, or correlating a render spike with specific instances. The full count is reported even though only a capped sample of entries is returned. Requires getrendered — type-guarded and pcall-wrapped, returning { error } when missing or on failure. Returns { count, truncated, samples } or { error }. Signature: { limit: number?, threadContext: number?, timeoutMs: number? }. Phase: observe; cost=medium; idempotency=read-only. Requires: active-client. Produces: bounded-candidates. Safety: read-only. On failure: inspect tool-schema for exact fields, defaults, constraints, and an invocation example.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Maximum number of sample entries to return (default 100). The full count is always reported. | |
| timeoutMs | No | Optional per-call deadline in milliseconds; omit it to use the tool or server default. | |
| threadContext | No | Optional Roblox thread identity for this call; omit it to use the server default. |